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Old Jan 12, 2007, 06:37 PM // 18:37   #61
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Quote:
Originally Posted by Definite Integral
I look forward to the skill nerf. Nightfall skills are overpowered, and I believe they just overpower the newest chapter's skills so that "you must buy newest chapter or your characters will suck".

Skills that need nerfing:
SF/GG build
Mystic regeneration-this is way overpowered. Maybe make it +3 regen at 12 or 13 earth prayers instead of 8, or use something like:

Mystic regeneration(nerfed) Energy:5 Activation:1/4 Recharge:5
For 15....27....31 seconds, you gain +1 Health regeneration for every Enchantment on you.

Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.

Stoneflesh Aura-this is like Turtle Shell for humans, except at least you can critical vs turtle shell.

Ebon Dust aura:nerf recharge to 35 seconds plz

Cruel Spear:Increase adrenaline to 8, reduce to 1.....25....33, and make it always inflict a deep wound. Ranged version of Eviscerate.
Nerf RaO please.
I am so happy that you do not work for A-net. Shadow Prison is a ELITE skill, it is ment to be good. Not that all elites are.

BTW. Why don't any1 talk about skill buffs. Instaed of nerfing all the good skills- Like 25% of all the gw skills are crap. Buffing is really needed. More love to water eles

Last edited by Qual; Jan 12, 2007 at 06:52 PM // 18:52..
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Old Jan 12, 2007, 06:41 PM // 18:41   #62
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Mystic regen is balanced by enchant removal , of which there is plenty,and low base armor for devs. As for EDA 35 seconds is a bit much. 20 is fine,it is an ELITE after all. Of course if my beloved EDA get's nerfed I'll drop a really nasty build to get around the longer recharge. To anyone even mentioning nerf to scythe damage get over it. Hammers have a higher average than scythes and no one is crying nerf hammers. .

Last edited by Str0b0; Jan 12, 2007 at 06:53 PM // 18:53..
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Old Jan 12, 2007, 07:40 PM // 19:40   #63
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Quote:
Originally Posted by Teger
...For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. If you have any other enchantments on you, or cast a spell, or attack, Stoneflesh Aura ends....
and stand without attunement or aura of restoration waiting to die ¬¬
earth spells are supposed to be defensive

Quote:
Originally Posted by Teger
...Searing Flames, well...make it cost 25 energy, but have a 1 second cast. It would still be viable with glyph of lesser energy, but it wouldnt be such an overpowering skill that people who I doubt could play any other class effectivly can kill with it (as proved a couple times today in ABs where I would cast tentais heat and searing heat on a SF nuker and they would stand in them, thus dieing...its not like those spells are hard to see...)
just another second or two on recharge and it will be okay
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Old Jan 12, 2007, 10:47 PM // 22:47   #64
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Quote:
Originally Posted by baddog992
Mystic regeneration? Well if it wasnt for that skill deverish would be helpless against poisin and other degen. they already have a nerfed armor isnt that enough, they nerf mystic and they may as well kill the class. I have a deverish and in no way it is overpowerd, what about the ranger class? Lets nerf troll ungent its way overpowered as well, if they gonna do that give deverish a way to heal themselves then, like a sig.
Troll Unguent = , but it has a 3 second casting time, making it very vulnerable to interrupts, i wouldn't call that overpowered.
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Old Jan 13, 2007, 06:52 AM // 06:52   #65
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A lot of skills that people list here seems fine to me.... there are always way to counter them. Stone enchantment... are still enchantment... easily removable. Spiritual Pain... well, Mesmer do need some AoE dmg in PvE too. Too strong in PvP? U can always use anti-caster build to counter them. Searing Flame.... well, Ele are meant to do dmg, and there are ways to counter it still.... *remove fire attuntment, or use backfire, etc.*
Sandstorm? Again... people hate ele having strong AoE and Enchantments eh?

We shouldn't view skill balance as skill nerfing. A lot of people get frustrated simply because they lost in PvP by certain spells or skills... or in their stereotype impression that caster shouldn't have good defense enchantment.... then lots of players start complain to Anet to weaken every skills they hate. *shrug*

What about the other way around... Strengthen some skills for a counter balance? Some skills that aren't being used too often, strength it for more variety? Or simply stick with the current skill-set and just came up a way to counter it?

Oh well, Gaile Grey already stated this time Anet will give us a testing skill-balance period, so Anet can get feed-back from players. Guess that will be fair for everyone...... *maybe*
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Old Jan 13, 2007, 07:32 AM // 07:32   #66
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Ever heard cover enchantment? Smart eles cover their critical enchantments with cover encmantments (cheap, fast recharge like Aura of Restoration). Also the majority enchantment removals have 20+ secs recharge ... cover enchantment > enchantment removal.

Backfire? It is friggen pvp ... as soon as someone got this kinda of hex, people just ask their team support to remove it or wait for 10 seconds. It is not like you get backfire on you and keep casting spells, that's dumb.
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Old Jan 13, 2007, 07:58 AM // 07:58   #67
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Quote:
Originally Posted by chikorita23
Spiritual Pain... well, Mesmer do need some AoE dmg in PvE too. Too strong in PvP? U can always use anti-caster build to counter them.
*
You really have no idea what you are talking about.

Spiritual pain is on every gvg mes bar *without* any expectation of spirits showing up. And it gets just completely rediculous if they do.

How the heck do you counter a mesmer anyway? More mesmers? In that case, you better bring SP on their bar too...
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Old Jan 13, 2007, 08:55 AM // 08:55   #68
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Quote:
Originally Posted by shardfenix
Skills that need nerfs, for ppl who dont like reading long paragraphs:
[skill]Critical Chop[/skill][skill]searing flames[/skill][skill]mystic regeneration[/skill][skill]pious renewal[/skill][skill]rampage as one[/skill][skill]blinding surge[/skill][skill]avatar of grenth[/skill][skill]avatar of melandru[/skill]
[skill]deadly haste[/skill][skill]steady stance[/skill][skill]sandstorm[/skill][skill]stoneflesh aura[/skill][skill]spirit's strength[/skill][skill]zealous benediction[/skill][skill]chilling victory[/skill][skill]victorious sweep[/skill]
[skill]twin moon sweep[/skill][skill]wearying strike[/skill][skill]eremite's attack[/skill][skill]rending sweep[/skill][skill]weapon of remedy[/skill][skill]signet of pious light[/skill][skill]Reaper's Mark[/skill][skill]Spiritual Pain[/skill]
For people who do like to read long paragraphs: I don't quite agree with everything you said.
-Critical chop is pretty energy heavy to run. What it did was making axe warriors without an elite just as good as sword warriors without an elite.
-Searing Flames needs a slight dmg nerf. Nothing more. Upping the recharge to 3 seconds means 33% less dmg, which would make ele's once again totally inferior to warriors dmg-wise.
-Mystic Regeneration doesn't see any play outside of RA, and therefore dos not need to be fixed.
-Deadly Haste doesn't need a nerf, it needs a bug fix. And there was no reason to call the people from arenanet 'idiots who don't know what a percentage is' just because of a bug. It's not like it knocked the entire game out of balance anyway.
-I find SS/DB/FM warriors kind of easy to counter. They don't even have a speed boost, and because most of these builds use 4 warriors their midline tends to be pretty weak too.
-Sandstorm: why? The only idiot who attacks through it is the Ghostly Hero. Ghostly needs a fix, not this skill.
-Stoneflesh Aura: You've got to be kidding me. Have you looked at the cast time? The cast time already makes the skill useless for anything exept RA.
-I haven't seen Spirit Strength in action outside of RA, so I won't comment on that though I can't see it beind overpowered.
-Zealous Benediction is slightly overpowered in 4v4 format, but nowhere near the 'omg' level. It could do with a 6s recharge.
Quote:
Originally Posted by AiLLUSION
Spiritual Pain single handedly got rid of all ritualist in gvg period.
No it hasn't. SP is hardly ever used on Spirits, but only as a spike skill.
Do the math: spirits have 200-300HP. That makes 20-30 energy to get rid of one spirit. I'll let a warrior hunt them kthx.
Quote:
Originally Posted by Teger
For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. If you have any other enchantments on you, or cast a spell, or attack, Stoneflesh Aura ends.
STONEFLESH AURA IS NOT OVERPOWERED! IT'S A FREKING 2 SEC CAST! STOP TRYING TO NERF IT!

Deadly Paradox needs to let the reduction scale with the attribute.
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Old Jan 13, 2007, 05:11 PM // 17:11   #69
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Quote:
Originally Posted by Nkah Sennyt
[skill]Feigned Neutrality[/skill], imo.

Recharge/duration is fine, but maybe nerf armor down to 40 or 60, and regen down to 5ish.
Yeah, but it does end if you hit with an attack or use any skill so I'd so it's ok the way it is, enchant removal is a death sentence for the person relying on it to survive.

Teger: If you did that to Twisting fangs it would practically kill all of the pvp assassin builds using hexes, and from my point of view that's bad
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Old Jan 13, 2007, 11:05 PM // 23:05   #70
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Quote:
Originally Posted by shardfenix
Except that little fact that max regen is 15.

SPL definitely needs a huge nerf. It's sig devotion with 1 second cast and zero recharge 99% of the time, not to mention it combos itself with nearly every dervish enchantment.

Critical chop doesn't need a damage bonus, searing flames needs a recharge, mystic regeneration needs a recharge, pious restoration needs a recharge, RaO needs...to not make warriors useless. Blinding surge needs a recharge or less blind duration. Grenth needs a drawback, Melandru doesn't need +200 health. Scythe damage doesn't need to have the highest average damage in the game, nor does it need to have 92 damage attacks. Deadly haste needs to be fixed, because those idiots at arenanet don't know what a percentage is. Steady Stance needs a recharge, sandstorm needs a recharge, stoneflesh aura needs less damage prevention. Spirit's Strength needs lower damage, and Zealous Benediction, omg. Notice these are only nightfall skills. I haven't even gotton to factions.

Skills that need nerfs, for ppl who dont like reading long paragraphs:
[skill]Critical Chop[/skill][skill]searing flames[/skill][skill]mystic regeneration[/skill][skill]pious renewal[/skill][skill]rampage as one[/skill][skill]blinding surge[/skill][skill]avatar of grenth[/skill][skill]avatar of melandru[/skill]
[skill]deadly haste[/skill][skill]steady stance[/skill][skill]sandstorm[/skill][skill]stoneflesh aura[/skill][skill]spirit's strength[/skill][skill]zealous benediction[/skill][skill]chilling victory[/skill][skill]victorious sweep[/skill]
[skill]twin moon sweep[/skill][skill]wearying strike[/skill][skill]eremite's attack[/skill][skill]rending sweep[/skill][skill]weapon of remedy[/skill][skill]signet of pious light[/skill][skill]Reaper's Mark[/skill][skill]Spiritual Pain[/skill]
I agree with this. All the Nightfall skills are overpowered, and I know they reason why. They want to make people with the newest chapter the most powerful, so they make nightfall skills ridiculously overpowered. Just wait till Chapter 4 comes out....Nightfall skills are going to be nerfed, and the newest complaints will be,"Nerf Chapter 4 skills pl0x".

Another thing that needs to be nerfed is Reaper's Mark. 6 degen over 30 seconds is 360 damage through armor. This is ridiculous for 5 energy, phantasm costs 10 and doesnt last half as long. And that doesnt even count the energy gained.

Here's my suggestion:

Reaper's Mark(nerfed)

Energy:10 Cast:2 Recharge:15
Elite Hex Spell. Sacrifice 20% max health. For 14....26....30 seconds, target foe suffers from 1...5....6 health degeneration. If target foe dies under the effects of this Hex, you gain 10...18 energy.

Last edited by Definite Integral; Jan 13, 2007 at 11:13 PM // 23:13..
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Old Jan 13, 2007, 11:51 PM // 23:51   #71
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Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.
WOW... Someone got pawned VERY HARD recently in Random Arenas by Sins... Not that hard to counter though...
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Old Jan 14, 2007, 12:26 AM // 00:26   #72
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Quote:
Originally Posted by Thomas.knbk
-Searing Flames needs a slight dmg nerf. Nothing more. Upping the recharge to 3 seconds means 33% less dmg, which would make ele's once again totally inferior to warriors dmg-wise.
Changing some numbers won't bring Searing into line. The problem with searings is that the more searings you have, the better each searing gets. This is a situation that promotes gimmicks and it won't change unless the skill is reworked. If anything, a slight damage nerf will only make moderate use of searing less viable compared to 6x echo searing.
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Old Jan 14, 2007, 10:16 AM // 10:16   #73
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Quote:
Originally Posted by tehlemming
Mystic Regen -> Mysticism
Mystic Regen -> Mysticism
Mystic Regen -> Mysticism

gogo.
hmm that would help dervishes greatly. All dervishes will now have a good self heal.
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Old Jan 14, 2007, 10:39 AM // 10:39   #74
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1. Assassins should be able to do massive damage. Currently, there's nothing overpowered about Sins but Deadly paradox/Feigned.
2. There's nothing wrong with RA builds like E/D and Spirit's strength. They suck against decent team builds. Which is why they never see the daylight apart from RA. If your team-build can't beat them, your build fails.
3. In my opinion, ZB doesn't really need a nerf. If you're decent at doing damage, ZB's recharge will start to hurt. If you want to de-buff it, give it 1 second extra recharge.
4. SF is a tough one. I'd do a 3 second recharge.
5. Reaper's mark is better than Phantasm, yeah. However, Reaper's is a soul reaping elite. That should be enough. Maybe decrease the duration a little bit. Getting 6 health degen is really only possible in spirit-way.
6. Soul reaping needs a slight fix when talking about spirit-way. I'd make it so Spirits don't die when a new one is made, but they dissolve, which doesn't trigger soul reaping. So they need to actually die because the duration ended or they are killed by an enemy for it to trigger soul reaping.
7. Grenth's is also a hard one. I like the fix of it only removing enchants over 50%.
8. Spike meta-game sucks. Give everybody some sort of amulet of protection like the Guild lord, making it so you can't lose more than 50% of your health in 1 second.
9. Weapon of remedy doesn't need a nerf. Dude. Rits finally have a decent restoration elite.
10. SP needs some kind of nerf. Not sure what.
11. Give Glimmer of light back its 1 second recharge.
12. RaO>25% instead of 33%.

My comments on the skills discussed here.
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Old Jan 14, 2007, 04:13 PM // 16:13   #75
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Nerf everything about nighfall..yea I think that sounds fair. Or, why not just buff other skills like factions skills to counter them?

Quote:
Originally Posted by Bankai
4. SF is a tough one. I'd do a 3 second recharge.
1 second extra recharge time isn't even close to enough..add exhaustion to that broken skill and problem is solved.


But pretty much shardenfix got the main skills needing nerfs. Lets talk about buffs now?

Warriors strenght: Worst primary attribute line ever. I don't even think I have to explain this.

Mesmers fast casting: change this attribute a little bit, because its not as royally good as attributes such as soul reaping. Add maybe for each second fast casting saves in casting time, you gain 1 energy or something like that. Just make it somewhat comparable to soul reaping and energy storage.

There are many other things of course that could be buffed, what do u guys think?
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Old Jan 14, 2007, 04:30 PM // 16:30   #76
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Quote:
Originally Posted by lacasner
1 second extra recharge time isn't even close to enough..add exhaustion to that broken skill and problem is solved.
Plz learn to play PvP. That might help you understand the difference between "balancing" a skill and "nerfing into ether renewal land".
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Old Jan 14, 2007, 07:27 PM // 19:27   #77
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lol sf with exhaustion ya lets all spam a 2 second recharge skill with exaustion like 500 times for grenth though make it like removes enchants 50% of time with attack skills or something >.>
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Old Jan 14, 2007, 09:05 PM // 21:05   #78
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How about giving Grenths an early ending.

Give it an extra sliding scale (along with duration), this form ends after X enchantments have been removed. 50% is just stupid, if your using it to remove things like Aegis you already fail 50% of the time as it is. But if it can only remove a specific number of enchantments before ending you'd have to at least put some effort into spamming a couple of attack skills over and over to remove anything with a yellow arrow. Can still be used for spiking/pressure, just not as excessively.
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Old Jan 15, 2007, 06:39 PM // 18:39   #79
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anyone else notice they made impale a attacking skill instead of a hex for a assassin D:
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Old Jan 15, 2007, 06:58 PM // 18:58   #80
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70 armour dude, but whatever.
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